Sunday, July 6, 2014

Sunday Dev. diary - gameplay tweaking








Hello everyone! Im glad im writing update again after one week break from dev. blog. What happened to me? Nothing serious, just missed last update couse i got poisoned by food on sunday and when i got better few days later i realized i ll just wait till next sunday as while game progressed significantly i did not had much to show you. 

Right now im working on graphics reworks(again)as my ability to combine pixels in to somethink pleasant to my eyes improves every week. Thats great on one side, but on the other one im creating pices whitch do not fit together with old ones visualy. 
Thats why i started 3rd graphic overhaul as i found out there are no shortus whitch lead to success, only hard work and endles polishing of this little game as while i dont have any ambitions with it(sure i dream about werid, unprobable scenarios time to time)i still want to make a good game if not better than that. And certainly i do not want to rush anythink just to release a playable demo as doing this mistake once(flash demo)was enought. 

All right and what happened during last week? I started tweaking the gameplay to found out how to make game fun to play. After a lot o thinking and lot of mistakes i finaly have "somethink" whitch plays really promising and finaly, this is first version where i think the game plays really well. Still lot of work ahead of me as i had to proceed careful, pay attention to all the details as i found out designing entertaining level in shmup game is not just about placing wawes of enemies at random, expecting the fun ll come out of nowhere(i really tought it ll work somehow like that in the begining of this project).  
While at it, im adding little details, like drones rotating around players ship(greetings to math discusion club on hofyland.cz), reworking all behavior patterns for enemies as i belive every detail counts and while i thought i can live without some features when i was starting with Awaken developement, and belived they are not essential for overall impresion from the game, now i know this is not a way i would like to go and must implement every feature that the game would benefit from, even if it would improve enjoyment level by 1%.

Thanks for visiting again! Dont forget to follow me on facebook or twitter as im much more active there than on this blog and see you by next update, hopefuly with new video trailer! For now short unedited gameplay video ll have to be enought;-)



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