Monday, July 21, 2014

Sunday Dev. diary - preparing alpha








Good mornin or whatever, depending on your time zone! Couple of weeks passed and im back with another update. Again it looks like not much happened, but my effort is escalating to the point where i need to take a break for couple of hours and sum everything in this little article. 
So what happened in past two weeks? A lot! Game now plays great and im really happy all pieces of puzzle i ve been creating in past six months fit together really well. First level of the game seems like finished, or at least ready for alpha test and ll be adjusted acording to testers feedback. 

But what i can judge based upon inhouse testing at my home the game plays bit different than the games that inspired me to start working on this piece. Player have to be aggressive as hiding in the corners does not work here. As long as you keep your ship in front of enemies, dodging bullets and keep anihilating enemies fast enought, just before they ll show you all their tricks, then you are fine. But beware of slowing down, the enemies ll quickly swarm whole screen and tear your ship in to pieces. 
This should work in all shmup games, however i have different feeling when playing Awaken. You have multiple options on how to handle certain enemy waves and choice of primary target is really important. 

Any other news? Hell yes! The game now runs in widescreen resolution, so we can say good bye to awful black bars to the side of the screen and i have disabled anti aliasing as i felt its a shame to hide all the pixelwork, especialy when i spent so much time on it. 
Yes, everything looked more smooth with AA applied on it, but lets be honest, all the moders smoothing and glowing effects ll not make my game look like AAA title, but instead of that it makes the game look like kind of wanna be something. Thats why i said no, and instead of trying to have my game look modern, i ll show off everything in its proud pixelated beatuy as in my opinion it looks more honest, and more like it self. 

Another addition is "announcement hud part", its that message box that ussualy announce somethink is going to happen, displays messages etc. I was underestaminating it, but it really added a bit of atmosphere.

And what im i working on right now? Adding sounds(got some issues with it, but should be ok), reworking scoring system and adding boring features like volume control, pause, toggle fullscreen mode and all kind of boring stuff that needs to be done. 

I hope i ll see you soon again as alpha test is really near now and im looking forward to hear your opinions abut it. 

Thanks for visit & with regards

Tryzna

No comments:

Post a Comment