Wednesday, September 24, 2014

Dev. Diary - Composing enemy sprites

Hello Everyone! Today im gonna show you new pieces of graphics for Awaken: Underwater Odyssey and talk a bit about the change of approach to game developement as i felt like running in circles last few months, working hard every day, but not making any significant progress. 

But lets start with the graphics and concept art first!


I finaly found courage to start drawing simple concepts and bought my first wacom tablet. I ve never drawn before excluding obscene pictures in my schoolmates notebook at elementary school good twenty years ago and did not hand write anything for a decade except for signatures. So yes, i was bit afraid about drawing but after drawing couple of obscene pictures(again)and watching few tutorials on youtube i realized drawing concept before i start with sprite will help me a lot. 
Unfortunately i can not stop working on Awaken, just to practice drawing even it would help the game a lot, but it is definetly something i ll want to improve for future projects(Yeah, allready thinking about AWAKEN: Death Squad - top down alien breed like shooter). 


Awaken been throught many waves of graphics reworks and especialy enemy sprites. I ve got a lot of trouble with consistency as when i started working on the game i knew nothing, just opened mspaint and started messing around with pixel until i got something that looked OK to me. However with time spent on the game, my expectations and skills grew bigger. Thats great! One would think, but after i imported all the fresh new graphics in to the game i realized they do not fit together and i started with reworks.

That continued for about 4 months, every month, every time my ability to combine pixels in to something eye pleasing improved. I realized this must be changed or i ll never finish the game.


Thats why i created alien ship parts library! Library of small sprites of ship components that can be combined together to create sprite representing alien ship. It not even solved the consistency problems but allowed me to be more flexible while creating enemies as i can just move components around until i get the ressult i want. Unfortunately as my library is not as big as i would want it to be, i still have to draw at least base of the enemy to avoid repetetiveness.


So how do i make the enemy sprite? Fist it have to appear inside my head, or at least a shadow of it. Then i start with quick sketch as having some kind of refference image helps me with rough outlines of the sprite whitch is actualy hardest part for me. Then i ll have a look in to my ship parts library examining whitch parts i could use. 

With all of above set down on to canavas i start with filling the outlines with colors. This is the part i like the most as i am pashionate painter of warhammer miniatures and i treat the sprite exactly like the plastic model except im not operating airbrush but with pencil in graphics program. 

Hope you enjoyed reading today and cant wati to see you next time in here as i ll show you probably last dev. diary video as next one ll be probably full game trailer. 

Thanks for reading!


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